Technology Magazine January 2020 | Page 31

CLICK TO WATCH : ‘ MINDMOTION GO ’ 31 capitalise on neuroplasticity and the capability of the brain to heal itself .”
The MindMotion Go is a longer term solution for a clinical setting . It utilises consumer technology , in this case Microsoft ’ s motion sensing Kinect camera , once again paired with a screen . “ We still customise from a software perspective by putting in a lot of improved filtering and tracking algorithms ,” says Tadi . “ But the Go shows the capability of off-the-shelf hardware to showcase just what our content can do .”
The Go tracks the user ’ s body without the need for markers , leaving them to move more freely and interact by using their entire body . A broad suite of activities is available to target different parts of the body , with each having a more deliberately video game-like aesthetic .
“ The Go is a portable device that comes a bit later down the line , targeting specific skill sets that might need fine tuning ,” explains Tadi . “ There ’ s also much more of a gamification focus .” That gamification manifests in the form
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